Controls for viewing/moving the camera around are almost identical to Minecraft. WASD will move you forward/backward and strafe left/right.
The space bar key will allow you to move vertically while the z key moves you down. You can also 'sprint' or double your speed by holding down the shift key.
The camera view can be rotated by clicking and dragging the left mouse button around the screen. You can also right click to lock the cursor which allows you
to free view around without having to hold the mouse down. To exit cursor lock mode simply right click again, or hit the escape key.
Along with the basic movement keys there are also a few keys that allow some special actions or options. The first is the h key, it allows you to toggle the
current state of camera hit detection, or whether you can move through blocks or not(make sure to use this if you ever get stuck anywhere).
The other key is still in an experimental stage and allows the option of using basic gravity on the camera, somewhat simulating how the game does,
this can be toggled with the g key.
Mouse Left - Rotate View
Mouse Right - Cursor Lock
Mouse Wheel - Forward/Back
W - Move Forward
S - Move Backwards
A - Strafe Left
D - Strafe Right
Z - Move Down
Space - Move Up/Jump
Shift - Sprint
F - Toggle Flymode
H - Toggle Hit Detection
6 - Toggle Direction Lighting
7 - Toggle Ambient Occlusion
8 - Toggle Texture & Colors
Ctrl+D - Clear Selection
Panel Double Left CLick - Close
Text Depth: The number of blocks the 3D text depth should be.
Edge Inset: The number of blocks the edge should be indented in.
Font Size: The size of the font to use in text creation.
Font: The type of font face to use for text creation.
Main Block: The type of block the main part of the text should be.
Outline Block: The type of block the outline part of text should be.
Width: The number of blocks wide the gen area should be.
Height: The max number of blocks tall the gen area should be.
Depth: The number of blocks deep the gen area should be.
Octaves: This number defines the intensity, or detail strength of the noise.(lower = less intensity; higher = more intensity)
Falloff: This controls how fast the terrain can change height. (lower = smoother; Higher = more jagged)
Cycles: This controls the overall size or qty of cycles. (lower = more detail or hilly; higher = less detail or smoother)